Hi guys, I'm noob to 3d modelings.
I was trying to make seveal low poly stuffs with Modo,
it has good quality of renderer but it is kinda heavy maybe because it shows good results.
Anyway, if I adjust couple of textures and bump, displacement maps, Modo nearly crashes, and rendering takes looong time. Even on extremely low polygons.
What I'm wondering is, then how do people deal with textures in games?
This texture problem should be in other apps too I guess. I think texturing itself is already heavy on system.
Then how do people deal with texturing and bump, displacement maps?
Do they use game engine textures so they don't have deal with imported original heavy textures?
Or do they simply won't use much textures beacuse they can be heavy on rendering?
Replies
Today, video memory bandwidth, memory capacity and draw calls is more concerning then poly count.
But you shouldn't have any problem working with a single model on any DCC tool, even when using all kind of eye candy. Maybe your computer is not ready for 3D production ?
What hardware are you using? For example: Intel i5-2500 3.30GHz, 16 GB RAM, 128 GB SSD, NVIDIA GeForce GTX 260, Windows 8.1.
But the renderer is gonna be handling a ton of stuff that games engines won't be dealing with.