Hey guys, I'm attempting to use height blending on terrain, but it doesn't seem to work correctly for me. The stones which are completely white in the height map are fading out like they would in vertex blending.
The way I'd like it to look is making the stones pop out more and have them pretty much either visible or invisible. Anyone know if I'm doing something wrong here?
How it looks in-gameThe textures used, all are hooked to the same terrain uv coordinatesThe height map is the same per type (one for grass, one for path), the other channels are filled by a separate texture, as seen from the previous screenshot