Hi! First post here.
I just finished a project and feedback would be good. It's a staff that I designed a while back.
It's the first time I did a low poly model. I did a base mesh in 3DS max, then the high poly version and the retopo in Zbrush.
The textures were done in Substance painter (first time using this software, I liked it a lot!) and then, the rendering in Marmoset Toolbag (first time too).
Here the final render and the concept (I'm not a good drawer but I wanted to do something by myself this time). Critics are more than welcome!
Replies
remember to only have polys where they support the silhouette of th emodel
youh andle could be more simplified
Were you going for realistic look or stylized?
I think the metal part could use more geometry, as compared to the rest of the model it is really low. Also the transition between materials is missing. I would add some blues on fingers maybe. Just note I am no professional, so my opinion is just my opinion
True. As it was my first time, I was afraid to not have enough poly and end up with a poor model. I will be more careful next time. Unfortunately, change the topology right now will take to much time.
I was going more for a stylized look. I don't think the metal part needs more polygons. The rest of the model is too "high poly" but the metal part is fine like that. As for the material, you are right. At first, I wanted to add a glowing effect in Marmoset, but I didn't find how to do it. I think I'll paint the texture to do that effect because you're right, it should be some blue on the hand.
Yet, do you think it's still portfolio material? I don't have much things to put in my portfolio for now.
I'll try to do the modification this weekend.