Damn man, why so few comments? this is awesome! Though I would say two things, first where the black (I assume charred skin) meets the good skin on his cheek doesn't seem to have the same transition as on his chest specifically right around his mouth, I would soften the transition. And second I think the hammers bringing you down, the texture resolution on it seems sub-par based on the quality of the rest of the character. You could possibly get around this by leaving the hammer itself alone and making the blood a decal applied to it so you can get the hard edges on the blood splatters without any more texture resolution tossed in, and while we're still talking about the hammer, I chop down trees in my spare time, and that thing though a bit larger than a maul is kinda the same, I would say from experience that the handle being that long would not necessarily be good, I can live with the size of the handle seeing as how its metal but the position he's holding it in doesn't seem to realistic.
Possibly toss it over his shoulder? idk you would have to see after you change everything your gonna change about its shape, just idk no matter how strong you are that he would want to stand in that position for very long, take a look at ronin in of guardians of the galaxy, hes carrying around a huge ass hammer, and they did a pretty good job of conveying the weight of it too. Anyways all that aside, beautiful job man, just need some tweaks and maybe a little love to the texture maps.
Thanks for the comments guys ^^ The reason for the low res on the ring is I have 15000 tris limitation for this character...and i didn't know where remove more geometry hahaha... I will try to add more loops... but first, i'll change the pose....any advice??
About the face colour skin... here is a close up. it's like a tatto merged with scars. that's why it's so hard the difference between the two colours.
Replies
Base Model:
Base model completed, wit all props
Some details added
First sculpting pass donde
Now i'm checking anatomy and the next week I'll start detailling all parts of the model.
C&C are wellcome and needed ^^
That was the first part of topology. the first try... A lot of tris to remove.
I need to make a better pose... more dynamic..
Possibly toss it over his shoulder? idk you would have to see after you change everything your gonna change about its shape, just idk no matter how strong you are that he would want to stand in that position for very long, take a look at ronin in of guardians of the galaxy, hes carrying around a huge ass hammer, and they did a pretty good job of conveying the weight of it too. Anyways all that aside, beautiful job man, just need some tweaks and maybe a little love to the texture maps.
More edge loop on the Ring plz :P
You texture is Perfect. I like your work
About the face colour skin... here is a close up. it's like a tatto merged with scars. that's why it's so hard the difference between the two colours.
I'm very impressed with the marmoset viewer. First time ussing it.... *___*
https://www.artstation.com/artwork/volundr-the-blacksmith-ingame-model
I think i will not touch this model in a loooong time
You can see it on the Marmoset Viewer here: https://www.artstation.com/artwork/volundr-the-blacksmith-ebb7636e-7e8a-424b-b298-5c1cfc6ac24e