Hey guys! My name is Morrissey Alexander and this is camera! This was a project under the guidance of Alex Dracott(You guys surely remember his awesome forest scene!!) This project was used as a catalyst for me to learn more about creating high quality3d Art and more specifically work on texturing.
So the process!!!!
I unfortunately had to reformat my computer a few times through out the process so a lot is missing XD But it should be good enough to find some screenshots!!!
Modeling:
I modeled well a high poly model of the camera figured out all it's proportions and forms just getting a general understanding of the asset Deciding what will be modeled what will be textured etc etc I got a lot of insight and information from Alex on the topic. Learned a lot about what bakes well and what doesn't how o bake properly and how not to bake and how to bake tests. I also learned how to model high poly properly for baking purposes. Basically it's safe to say I learned a shit ton about baking normal maps and AO maps and that know ledge has changed my entire approach to modeling and texturing.
See!!!! Another thing that I learned that shook my world was edge smoothing!! Learning about hard vs Soft edges for presentation and baking that was incredible and mind blowing! I learned a nifty bit how unwrapping for baking and that changed a lot as well something I thought about but this was when it was solidified.
Next we have the Texturing!!!!!
So, in this new era of PBR I had to learn how to do it! Just a year ago I could barely texture at all! But I got up! Sat down and researched and practiced until I had an applicable knowledge of tetxuring!
So, I had an idea of how to texture. Months of grinding and lots of feedback from Chris Platz, Javier Olazabal, and Farhan Noor and I was really starting to get a hang of this texturing and lighting thing. Thanks to Javier I bumped into Alex on a website called Game Mentors Online I don't know if the sites back up or not but it's worth a look.
Anyways... Alex lectured me on the nuances of texturing! I learned a lot about less is more, surface variation, reflectivity, the diference between Diffuse, Albedo, Modern Specular, Pre Gen Specular, Normal maps and how these maps work with one another. So, I did my obnoxious crazy fun journey to texture things and stuff!!
Far from the best but I learned more about textures and their application. Not sure what else to say XP I lovec working on this until close to the end because eventually you get sick of staring at the same thing for too long, Oh well thanks for reading!
Replies
First of all, I think you have a really good mentor. But you also did produce a very good job. It's very solid.
What could you improve? The lighting of the camera perhaps. Some reflections on metallic parts.
What's your next goal or project?
https://www.artstation.com/artwork?sorting=trending&medium=digital3d&category=environments
My other works aren't quite polished as this camera though XD DanielR17 I need to definitely work my lighting, primarily my ability to asses whether or not my lighting is good or accurate tis another goal. My next environment is ST. Beattus you can google it I'll do a post about it sometime XP
Thanks again!
St. Beatus seems a challenging place to do in 3D, but I can't wait to see what you're going to come up with!
I'm not sure about the link you put on ArtStation. But here's your work, for those interested: https://www.artstation.com/artist/morrisseya