Posting my own work for a change. Y'all made me nervous with yer mind-blowin' art, but here goes!
Concept here is a bolt-action rifle that's been chopped down into an SBR. Eventually I want to tear it up more, make it all Mad Max-y, but I'm starting out with just the base rifle.
High poly:
Some of the details are just roughly blocked in, hence the rails and no inset on the safety.
Getting a bit of warping around here. I dunno what I was supposed to do with the geo. I don't even work here, man.
More wires, getting the chamber/bolt.
Please critique! Would really appreciate any feedback on modeling or design.
Replies
Some of your edges are too sharp, check your renders, look for areas that are getting really aliased. I'm heavily biased towards making edges that hold up from a 3rd person distance but it's up to you.
Not a fan of how the rear of the receiver is box shaped while the front is cylindrical, but its a small nitpick.
Overall it's looking good, would love to see how further customized it gets.
Yeah, I tend to start with razor edges and then fade them out on later passes. It's tough.
The square rear / round front is by design- based off this guy:
I *think* it's an R700, but not all of them seem to carry that profile. It does give a certain oddness, for sure.
I never knew those surfaces were different heights!
Am I using creasing? I think so. If that's the same thing as beveling in Maya, then yes. Though I use different methods in different places. Some edges are just manually nudged into place, then usually the trickier edges get beveled.