Thank you Polycount has been my home, since I first started 3D modelling when I was about 11 years old. I believe I joined soon after, while I was working on the Mastersword Half Life mod. Good memories here, it's so nostalgic anymore that even the layout of Polycount is still the same
I really like the feeling this has to it, somewhat reminds me of a retro jrpg meeting something minecraft-ish. Lovely.
Thank you! Totally the inspiration for it. I looked over literally every sprite database I could find, and studied all the tiles art that fit into a Minecraft space. I learned much in patterns and their variations, along with the best ways to shade and account for light in the realtime raytracing engine.
Most definitely. The engine is capable of rendering voxels at any resolution (on a per-object basis), and the worldblocks also (as a whole for the planet).
Sorry if this was answered already but will this be only playable with an VR-Headset? Feels like a game my sister would LOVE to play and a "minecraft-ish" that I'd also like to play!
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Thank you! Totally the inspiration for it. I looked over literally every sprite database I could find, and studied all the tiles art that fit into a Minecraft space. I learned much in patterns and their variations, along with the best ways to shade and account for light in the realtime raytracing engine.
*bows* Being in VR is truly somewhere else
Most definitely. The engine is capable of rendering voxels at any resolution (on a per-object basis), and the worldblocks also (as a whole for the planet).
Our prototype world is using 16x16x16 matrices.
Edit: bonus screenshot for the awesome support
Sorry if this was answered already but will this be only playable with an VR-Headset? Feels like a game my sister would LOVE to play and a "minecraft-ish" that I'd also like to play!
Thank you!