I'm Matt, currently the resident Sets/Environmentsman at Oculus Story Studio. Before that though, I was at Visceral Games for a couple years as an Environment Artist/Worldbuilder on Battlefield: Hardline.
Just finally got around to re-upping my portfolio site for the first time in many moons, most of which being my work on Hardline and thought y'all might wanna take a look. Needless to say, as with all colossal game productions it was the efforts of many many ice cold killer artists and designers, many of which I believe are polycount folk.
Incredible skies, great night lighting, very detailed textures.
The day lighting is a bit bright. Well I mean I'm surprised by the contrast and the very deep shadows in the day shots.
Some models have very hard edges.
But overall that's great to watch, the world is believable, the story is sold. And your work is very inspiring too.
nice photography , oh wait ! looks badass , the mood , the lightning , top marks !! some breakup shots on how you achieved some effects such as rain and overall lightning would be awesome ( but ndas are a pain so...)
Replies
Everything looks so nice and uniform...except for the birds,those legless birds are horrible,performance issues i guess
The day lighting is a bit bright. Well I mean I'm surprised by the contrast and the very deep shadows in the day shots.
Some models have very hard edges.
But overall that's great to watch, the world is believable, the story is sold. And your work is very inspiring too.
grats !
Can you tell us more about your work please
Thanks for sharing !