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Op's Sci-Horror corner

Hey, Polycount! Uber-happy to join this community, heard many good things about it, so...

I'm a character/asset concept artist, do work here and there, for the most part occupy a different profession, but the passion for CA won't ever die even if it won't pay, heh.

Currently what I'm working on - and will be posting in this thread - is the preliminary concepts for a horror sci-fi game/IP with a marine theme going on. Think Abyss meets Leviathan and Event Horizon sort of thing.

Usually I approach concepts with a heavy, realistic render, but with this project I'm trying to "lighten up" in the sense of creating a design language/uniform aesthetic on the go, to no linger on solid rendering in favor of getting the shapes and features out.

Would love to hear your guys' crits and feedback, because I'm not fully accustomed to working in such a fast, loose manner.

So first off, some character design:

rP3HvOH.jpg

and beginning to flesh out a deep sea futuristic suit design:

w5L3P7S.jpg

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