I am working on this lowpoly robot for my portfolio and since he is really lowpoly I wanted to mainly focus on his textures. As I started working on him a friend noticed he kinda looks like something from Borderlands so I might go more into that artstyle. I am trying to acchieve a handpainted feel something like a crossover of WoW and Borderlands, especially the metal parts:).
Can anyone give some feedback? How could I improve it?
Replies
If it truly is a mining bot, I's suggest getting better ref/design and taking another stab.
did a little image search for "mining bot/droid"
see - interesting design/better silhouettes/fun shapes...etc.
Here are some cool links to the texturing style hopefully it helps:
http://www.polycount.com/forum/showthread.php?t=135111
http://www.polycount.com/forum/showthread.php?t=124371
[ame]https://www.youtube.com/watch?v=9eaIUMPbpcw[/ame]
http://methodj.com/borderlands-style-texture-creation/
Keep it up, this little guy aleady looks very cool.
@pixelpatron Thanks man that's what feedback is about really appreciate your suggestions. Regarding the concept/model itself I am not planning on changing it as I just wanted to focus on texturing/materials (dont want to sound like a stupid noob ignoring feedback from vets but that was the exercise:poly122:). And yes I definitely did not put enough time researching/planning the design... My next mining bot will be definitely more functional
[edit] I also added a bit of handpainted 'AO' on the diffuse and specular maps
Here is the bot in its current state