So, I'm creating a Dragon Knight set. It's been a long time coming, but I'm making headway. I've recently started a new technique on painting textures, which is definitely a weak spot for me in the overall process of things. I'm showing what I have so far in hopes that maybe I could get a few pointers or advice on what I'm doing. Personally, I feel like there's something missing in my textures, especially when I compare it to other pieces of work from other artists. Any and all advice is greatly appreciated.
Side note: I'm aware there are some areas on the the texture where the shapes don't match up with the model itself. Unfortunately I made the mistake of texturing the LOD1 first using the AO and normal bakes from the sculpted model...l..o......l....
[sketchfab]792790f657c5470ca614280d0a7af947[/sketchfab]
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ericavacado on
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Maybe one thing I would say is to replace the burgandy kind of color on your set and replace it with the red that you see on the base model's kneepads. I think that would help it blend more into the base model. Otherwise great work so far! Keep it up!
In what way? Design or color?