I'd like to create fur or hair on a character. I seen a great tutorial using alpha maps, which is awesome and all, but gives the least realistic results.
Doing some youtube searches i see xGen, hHair, fur, and TressFX? Not really sure which would be the way to create for a video game. TressFX seems amazing, but i don't know what exactly that is. I know tomb raider uses it.
TressFX
[ame]
https://www.youtube.com/watch?v=qXRJZ1z3Fsg[/ame]
Using Fur
[ame]
https://www.youtube.com/watch?v=fH157bZTyC0[/ame]
The only way i know how to so far
[ame]
https://www.youtube.com/watch?v=6Wi4-fdeYyM[/ame]
for the last video, i have issues in unreal engine 4 loading both sides of the alpha map. So when i look at my models from behind the alpha map its invicible. Not sure what that could be an issue with. I'll have to post screenshots of my model tomorrow. Maybe someone could assist me with that.
Replies
http://wiki.polycount.com/wiki/HairTechnique
Why the problem occurs and how to fix it.
http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems
Ah thank you, i didn't see that on the wiki.
What do you think about the latest GMH release? Does it use the same techniques? it looks about so. Except easier.
http://www.polycount.com/2015/05/13/gmh-2-6/#more-16502
The ability to not paint, but have sliders to affect hair broadly with noise, curls, different kinds of curls, when curls start. It feels good, minus the workflow hill I'm trying to get over myself.
Ah so would you recommend it? it looks great, and i'd much rather use this over having to manually place alphas for hair. I have bad luck with alphas, still trying to figure them out. I guess something called Z-buffer will help. I took a little break from learning because i was getting overwhelmed with more questions than answers lol.
Check out more at www.furfactory3d.com