Hi, this is my first post here;) so, at first i will say something about me.
i started my adventure with 3d industry 3 months ago, and i want to be a character artist
so now like i said in topic. I'm building my first character for portfolio.
I'm using Zbrush and Maya.
and i have some questions about Maya... is there better method to add thickness to my armor, than extrude>thickness, and is in Maya some tool like inset tool in 3ds max?
Here is my current progress
any advices?
Replies
First I would say that the hands need a fair bit of work there really flat at the moment
I can't really tell what the top bit of the cheat armour is supposed to be And I'd have another look at the folds in the skirt
I like the helmet that's looks like it's going in the right direction
I use 3ds max so I can't help with your maya thing sorry
type in google "greek warrior" and You will get my references
Yea... hands need work for sure, i know it, but at this moment i'm modeling a armor so i will fix them later
there is a lot of armor parts to do so cheat armor will be improved
Extrude and just up the offset only and thats the same as inset. So instead of inset then extrude in Max you extrude>offset then extrude a 2nd time for thickness.
Mrgesy -I made mistake typing"spartan warrior" base for me is "greek warrior" sorry for that
Paololazatin- Maybe You have right, but if i have already started this project, then i should finish this
Armor Update
GREEK WARRIOR UPDATE