Hello !
Hey whats up peoples. This thread is gonna be me posting my process and progress modeling a TLR Camera. It's gonna be in PBR style. Possibly in TB2 but leaning more in UE4 since I have more experience with it.
A lil bit history with the camera :
Camera Wiki
You guys are free to critique and give feedback.
My goals is to practice and experience modelling and texturing in small scales. Looking and paying attention on tiny little details like screws, nuts n bolts.
Reference :
Tho the one in the bottom left is not a Toyocaflex, I just couldnt find a "Back" reference of it.
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Anyways, here's what I got so far. Hipoly model.
I has been completed
As for the OP, watch your edge sharpness on the highpoly they will not bake down to well.
:\ nice work ,let us fight together !
Wow, those look fantastic man ! Good job ! I will top yours off ! hehehe. No seriously, I probably wont but I'll try my best !
Thanks, does it actually ? Im quite new to this.
A good test on your highpoly is to put a blinn material on it as you work, and zoom out to see how the edges hold up. If you get really bad aliasing then the normal map will also have those problems when you bake it.
nice work!:)