Damaged Marble Pillars -including resources(zBrushes+zTools+ingame models&textures)

paultosca
polycounter lvl 12

higher resolution image http://www.paultosca.com/pillars/a01b.jpg
I have been testing damaged states on marble pillars for a project environment destruction and these are some models that were not used in the end so i am thinking to put them to good use and share the resources with everyone that might be interested in it : for study, use of zbrushes, high sculpts, textured ingame versions or whatever.
All the zBrushes that were used to create the assets
http://www.paultosca.com/pillars/zBrushes_MarbleDamage.7z

higher resolution image http://www.paultosca.com/pillars/zBrushes01b.jpg
All the tools with different damage states for one pillar set ( from very light damage to medium/ heavy and base )
http://www.paultosca.com/pillars/pillar01_zbrush_tools.7z




zTools that are available in the archive linked above:
http://www.paultosca.com/pillars/A01_pillar01_stage1.jpg
http://www.paultosca.com/pillars/A01_pillar01_stage2.jpg
http://www.paultosca.com/pillars/A01_pillar01_stage3.jpg
http://www.paultosca.com/pillars/A01_pillar01_stage4.jpg
http://www.paultosca.com/pillars/A01_pillar01_stage5.jpg
http://www.paultosca.com/pillars/A01_pillar01_sz_InteriorConcrete01.jpg
In-game models (geometry as ma,fbx,obj and textures as tga at 4k resolution)
http://www.paultosca.com/pillars/pillar01_tga_ma_fbx_obj.7z

higher res img http://www.paultosca.com/pillars/a02b.jpg
same stages that can be found as Ztools are provided as low and textures as well
http://www.paultosca.com/pillars/A01_pillar01_tex_stage2.jpg
http://www.paultosca.com/pillars/A01_pillar01_tex_stage3.jpg
http://www.paultosca.com/pillars/A01_pillar01_tex_stage4.jpg
http://www.paultosca.com/pillars/A01_pillar01_tex_stage5.jpg
Hope some will find these useful ;also feel free to share the links/assets with your friends , other fellow artists,post them on other sites etc...
Replies
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Sweet pillars man, very generous of you to give these away like that. I'll definitely be taking advantage of those brushes.
*Edit* It seems to me that the download link for the brushes is broken? -
Hey this is amazing work man, really inspiring to look at!
I tried downloading the zBrush_Tools you linked, but I'm not able to get them, is there anywhere else you can upload perhaps? Would really appreciate having such great tools to work with! -
links should be fixed now ...
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Thank you Paul! Really nice!
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Wow, thank you for sharing, great pillars
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nice!
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wow impressive work thanks!
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Very very nice! Thanks a lot for the brushes!
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Nice job, the flow of the destruction looks really good.
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Thanks dude! These brushes look awesome. I love me some nicely defined cracks.
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Thanks so much Paul, these are great and very useful!
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THX! SO! MUCH!
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awesome thanks for sharing
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OMG these look amazing! Thank you so much for sharing these with us that is very generous and so thoughtful. Bless you!
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this looks amazing! thanks for the share!
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Quality assets dude, i'm curious about your texture workflow.
With so many iterations of the same asset did you utilize smart materials or the likes of for this piece? -
Great work, thanks for sharing.
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Those gifs are mesmerising! Thanks for the share!
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thx for sharing
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Wow these are great. Already putting them to use, albeit subtly.
http://www.polycount.com/forum/showthread.php?p=2302778#post2302778 -
Amazing, Thanks for sharing!
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Wow!Thank you so much for sharing this with us!
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Very nice! Thank you
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Good morning.
I have downloaded the zip file containing the pillar model, and i thought the pack contained the various states of the damaged model, but I only see an .FBX file for the stage one damage.
I was importing this into Blender and viewing the model, is there something that I may be doing wrong, or did the pack above only contain the state of the pillar?
Thanks, -
So awesome!! Makes me want to go back to my old scene and update it all
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post removed
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These are really good! They go on any shape buttery smooth so far. Thank you!
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thanks paul, this will be useful!!
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Are these compatible with R7?
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@heartwatercolor this thread was dropped in 2015, so my assumption is going to be yes it is.