My goal here is to take the enemy ship from Aero Blasters and do a full PBR texture job for my portfolio. I'm aiming to make this the best material work I can make it, so any and all critique is welcome. Here's a screenshot of the original game it's from:
I like your interpretation of this model, haha. A heck of a concept to try and make work in 3D.
I do feel, though, that your colors are too saturated and simple. The original pixel art is more subtle in its tones.
The body of the ship gives the impression of a darker green with lime-ish green highlights on the tips, and warmer, orange yellows. I know you can't really control the shadow color like you can in the pixel art, but I think the albedo values could be tweaked to match the overall impression better.
My personal advice is that right now this looks too much "quixel like". And i would personally give it some rust in the hardest angles to start with. Also, your Green metal looks more like plastic to me. Going in a good direction though.
I think your roughness is waaaay to much of a uniform noise. And a striped roughness isn't really a correct way to create the look of directionally-brushed steel.
My personal advice is that right now this looks too much "quixel like". And i would personally give it some rust in the hardest angles to start with. Also, your Green metal looks more like plastic to me. Going in a good direction though.
Could you elaborate on why you believe it looks "Quixel like" and why it looks like plastic to you?
I'm pretty sure by "quixel-like" he means that the wear and tear is very uniform across the entire piece. Try to think about where moisture might get trapped and cause corrosion or where dirt and dust might build up over time.
Replies
I like your interpretation of this model, haha. A heck of a concept to try and make work in 3D.
I do feel, though, that your colors are too saturated and simple. The original pixel art is more subtle in its tones.
The body of the ship gives the impression of a darker green with lime-ish green highlights on the tips, and warmer, orange yellows. I know you can't really control the shadow color like you can in the pixel art, but I think the albedo values could be tweaked to match the overall impression better.
Update with some planks, some dirt, less metal edge wear, etc.
Here is another version. I'm trying to make it look real. Here is a ref:
https://www.pinterest.com/pin/405324035183985489/
Any and all crits? What am I doing wrong?
Update. Thoughts? I still have to place dings and scratches, as well as some stickers.
Could you elaborate on why you believe it looks "Quixel like" and why it looks like plastic to you?
Subtle height detail added and brought some dirt back in.