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Texturing an enemy ship - crits please

ScottHoneycutt
polycounter lvl 14
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ScottHoneycutt polycounter lvl 14
vfldsSF.jpg
ZRoT71u.jpg

This is a continuation of my polycount tower scene:
https://labs.sketchfab.com/tower/#model/05da120523794f979f7ff8edc5f886ea

My goal here is to take the enemy ship from Aero Blasters and do a full PBR texture job for my portfolio. I'm aiming to make this the best material work I can make it, so any and all critique is welcome. Here's a screenshot of the original game it's from:

http://www.obsolete-tears.com/photos/pce-aero-blaster-jeu.jpg

So far I have Substance Painter "metal edge wear" generators one paint layers wearing down to lighter paint, and then down to metal.

Thanks.

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