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Maya Alpha Problem

polycounter lvl 4
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ThatOtherGuy polycounter lvl 4
Hey there, so I'm working on a character's hair (WIP) and when previewing it in Maya with the alpha channel on I get this weird over lapping and clipping of the transparencies.

Here is what it looks like as of now with no texture:

Head_Blank_zps273leqoq.png

Here is what it looks like with the alpha on:

Head_Alpha_zpsdv5byrnh.png

A bunch of weird clipping and stuff. Any remedies for such a problem?

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