A useful advantage of 3ds baking, is that you can bake normals out of both the geometry and bump map of your high poly mesh in one go.
Does anyone know if that's possible in xNormal, in any way? I've also tried compositing the 3ds and xN bakes in PS, but the artifacts present in the first one won't allow me to achieve a clean result.
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Then you could load this map as the base texture of the highpoly.
In the "High definition meshes" tab is a checkbox "base texture is a tangent-space normal map". Maybe this allows you to bake the map details into the generated map.