Hello everyone. I was just curious as to how important 2D art is when learning 3D modeling, specifically sculpting in Zbrush.
Is it possible to become extremely good at Zbrush without any 2D skill? It seems that pursuing both paths requires an incredible amount of time, whereas pursuing just one, in this case sculpting, is obviously much better and doable when it comes to a rigorous learning learning regimen.
If you were to watch tutorials and practice strictly in Zbrush without any drawing skill, is there some sort of plateau that you will hit? Or can you follow the same progression as one that has a 2D background (it is understandable that that person may learn faster)?
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However, you certainly don't have to become super skilled at creating realistic drawings of objects in order to sculpt them in zbrush.
Better to think of it as getting good at art, there's a lot of skillset overlap so doing one will make you better at both.
Everybody eventually plateaus whether they painted or not. And when you do, in my experience the best thing to do is yet something new, and that can include painting.
You can become a decent sculptor even if you don't practice drawing but I strongly believe you will never become an incredible sculptor if you can't draw well.
The general consensus seems to be that you absolutely can be awesome at 3D, but traditional art knowledge (study of form, color, light, composition, etc.) will push your work to a higher level.
EDIT: http://www.polycount.com/forum/showthread.php?t=136224
Even before I model anything, I usually try and draw my object first, so I can look for major contours that make up the silhouette. It also serves as an exercise for dealing with proportions.
In 2006 I started a totally different form of art; music. I've been playing guitar for almost 9 years now. Not much drawing since that.
I started 3D sculpting/modeling/texturing in the end of 2012, and nowadays I've got a good hang of the basic modeling pipeline for games. Ever since I started doing this, I haven't really tried to improve my 2D skills.
Especially when texturing, I'm strongly relying on the information on baked textures, photographs and procedural techniques.