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[Maya] Model is freaking out

SuperSparkplug
polycounter lvl 9
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SuperSparkplug polycounter lvl 9
Details and images about my issue in the link below.

http://imgur.com/a/5Syn1

Replies

  • LMP
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    LMP polycounter lvl 13
    Most likely a skin weighting issue.
  • SuperSparkplug
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    SuperSparkplug polycounter lvl 9
    LMP wrote: »
    Most likely a skin weighting issue.

    I thought that, but it doesn't appear to be. I was moving it plenty of times before this and it was completely fine. I even detatched all the skin and re skinned it. Same thing happened.
  • m4dcow
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    m4dcow interpolator
    Can you select these rogue verts? I would have a similar problem where random verts would shoot off into infinity, wouldn't be selectable and it would require me to restart Maya to fix the problem.

    While this doesn't really help you, if the affected verts are not selectable it might be an instability issue like I was having.
  • CharacterCarl
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    CharacterCarl greentooth
    Same thing happened to me, bro:

    UQdimnh.jpg?1

    Is your mesh closed or does it have holes (such as sleeves, etc.? If I remember, closing the holes did the trick for me. You might also check for non-manifold geometry.
    If that doesn't help, a workaround for me was to switch my renderer to "High Quality" or "Legacy Default" instead of "Viewport 2.0".
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