Hi,
Wasn't sure about posting this, but I just finished that scene, at last, after dozens of hours both valuable and rich in learning, as well as pretty damn painful. I guess that's to be expected when learning a software (in that case, zbrush) while creating a whole new scene !
And for the unlit / lighting only
Pictures come from Unreal 4, video was made with good old matinee and...well that's it ! All textures are just polypaint and tweaked in photoshop a bit when needed... obviously I still have a looot to learn (painfully obvious in the video most especially) but I'm ok with how it turned out, and with how much I've learned during the 200 hours of headaches and "why isn't this exporting properly" issues and other puzzles that I had to figure out on my own (sometimes failing...) while learning to follow that specific workflow.
[ame="
https://www.youtube.com/watch?v=yevj4JdgN0k"]here [/ame]
Criticism welcomed and appreciated ! FFVII fans please don't hate me
Replies
At first glance, without having seen this background in a long time...I thought your final was the ref :P
Placement overall feels spot on. It does feel weird to see the the landmass the house is on as a floating island. I believe you entered the area from the left...so there would probably be solid ground there?
I think the waterfall is a little noisy...very pixel-y on the edges. Also your sun shafts are a bit strong. In the actual background they are much softer, and actually fade before they really hit the ground...and are much wider. Yours are drowning out the waterfall in the background a little bit, and overall makes that area of the shot a little too hot imo.
The save icon is a nice touch! Overall digging this...brings me back
Love the icon as well.
Thanks for the feedback !
gsokol = you're right my waterfall is not really satisfying...I didn't know what to call its flaws but noisy is pretty accurate I struggled with cascade for a long time before I stumbled on a result that seemed "ok-ish" and went to finish up the rest..lloking back it needed more love ! I'll definitely work on particles so i get better with them.
I should also have made a different material instance for the lightrays, as you point out the fade with the ground is a bit brutal on the foreplan, that's because the material's fade in properties are the same for all and base on camera distance...I'll think of some way to tweak this
I would love to see another FFVII scene
Yeah the fly by is waaaay too long, but yeah not looking for employement just a happy hobbyist h