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Hi there polycount! I would like feedback on pretty much anything, proportions, anatomy and even the presentation. If anyone have anything that they do want to show is wrong, go ahead and make a paint-over! ^^ Otherwise, if you guys are writing the feedback, I would love if you used the Latin names for the muscles and so forth, as it would be a super good practice to have to check up every name.
But so, on to the picture.

On a side note, as I do have school during the ordinary weekdays, I will work with the feedback and implement it during the weekends. Hopefully I will make this in to a real-time character, but for now it is just a practice sculpt.
Thank you for taking your time to help me out or just checking in to this thread.
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You have nice islands of detail, I think you are missing the big lines at the mnoment. Things like volumes and planes are missing. Although you can use any technique to improve the dynamesh one is tricky because you cant go up and down in resolution easily. The model looks pretty good in general, some stuff that might help:
The stance while balanced makes the figure look infirmed. Maybe in special characters you will need this but for anatomy practice it is best to try and get as much force out of the figure as possible. Limb attitudes can be very helpful and they have character just like faces. Look up zack petroc's zbrush anatomy figure and average man to see what I mean.
Most people concentrate their efforts in the areas they know best which is always the torso and often the front of the head. Try and develope an overall approach to making a figure. Your leg volumes are weak at the moment and club feet show you are not certain about those areas. When practicing usually include the hard stuff as well, for concepting like eof3d you can leave some stuff as expressions, but he is already a master
Dont give the face an expression, practice going for a neutral look first. Dont do old people at first because you can hide in the wrinkles, attractive models are way harder (my opinion only). Dont get tied up on one figure, its better to do a bunch of quicker studies than one wonky sculpt that will never be finished. Keep an eye on the big stuff,, the big volumes and the big gestures and try to make every study powerful. The devil is not in the details, he is in the big lines!
Keep it up, looks like you are having fun and it shows through in your work. Anatomny is the best and most interesting aspect of what we do. When I come back I want to see 100 pieces! Just kidding
Cheerio
And I will so try to find this devil you are speaking about, he seems quite interesting! ^^
Update for tonight. I used a lot of the feedback from kanga, worth mentioning, I noticed my upper arms are to short, and also my thighs are a bit on the short side. I also need to check up the anatomy of the Elbows and the knees, as I have not given either of those areas any attention (poor things).
But here it is, tonights picture.
idk bout the lower part tho, hip to heel part. the thigh looks short and thin. The upper arm looks short too.
Ref
7 1/2 heads.
Keep it up, its looking great !
I started of by "fixing" the proportions (I do not know if they are good enough yet), but I am feeling more confident in my sculpt now at least, so I took up the resolution a bit and started working more on the anatomy, and I can feel that this is very rewarding. So on we go, here is todays crunch at Zbrush.
Feedback is as always greatly appreciated.
Feedback is greatly appreciated if any of you see something awfully wrong at the moment with the sculpt.
Thanks in advance.
So if you got any critique, hit me with it, and have a great day!
Picture ahead.
Much better for sure then the 1st post image, nice progress.
Thanks, the fun thing is, according to me, that I look differently at the human body and form after this piece, it will be fun to work on a female version soon.
It is based on my own concept, I might do the full character.
might be a little late but on your realistic body, the biggest thing that stuck out to me was the hands seem a bit too small, the top of the head seems to be too elongated, and that the leg seems to be a bit bumpy so possibly go down a few sub-ds and smooth it out a bit
anatomy aside i would try to make sure that your level of detail on each part is the same cuz i really like the work you put on the face and torso but the arms in particular are a bit lacking
for the recent head sculpt, the eyes are much too far apart, the distance between the eyes should roughly be another eyes width and also the iris is HUGE so i would tone that down a bit, kinda looks like hes on something REALLY strong XD
but yea keep up the good work =D cant wait to see your progress
I made this piece for a school assignment, but it is not done, so WIP. But I made it on top of a skull sculpt, and that was the assignment,but I made the jaws HUGE, so I made him stylized to make it work, like a guard from dishonored.
Here are todays progress, feedback more than welcome, also it is very wip
When is one ready to do anatomy practices/studies?
I have no art school or anything like that,but I can see how powerfull sculpting is and would like to give it a shot.
But most of my sculpts arent that good.
Also,how does one practice/studies trough sculpting?
Do you just look at a picture and try over and over untill you get the best results?
Also,what about pose of the model?
When practicing/studying do you do a T/A pose or do you just place the model in a pose you want it to be roughly in the end?
Does it ever get boring?
So what I would say that you should do, is to do a lot of figure drawings. I have more than thousand of papers lying around of live figure drawing classes. Nut also practice in zbrush, If you are not familiar with the software, dont do studies, just do something that you find to be fun and practice zbrush, as it is a tool.
And how you practice through sculpting is the same way as how you practice drawing. You do it ALOT. And pose, hmm, I have not thought about it.
And it never ever gets boring! ^^ That is the best part. And if I am going to give you any tips, if you enjoy Zbrush, just practice by doing a lot of sculpts. And let time do its thing.
I do hope my answer was sort of okay, it is from my personal opinion only. But thanks for asking. And have fun zbrushing!
Here is my female body study for a school assignment. The presentation is lackluster, but I prioritized the model, and it is not a portfolio piece in no way. Feedback welcome as always.
Tnx for the answer
You are so far ahead of me in sculpting that I thought you were a professional artist ^^
I am not that good at drawing,but I do draw here and there random stuff.
I hate it that I am so interested in character modeling,sculpting yet it's the hardest part for me.
I can actually model characters in 3ds max but nothing spectacular.(mostly anime and cartoon)
I just started messing with zbrush with the goal of learning how to use zbrush.
I can see learning anatomy is inevitable,but cant find the right approach for me.
Drawing challenges me cuz it's 2D depicting 3D.
Anyways...I will try to learn the zbrush better and then hopefully have a good way for me to learn the anatomy.
I recently stumbled on people using hangout so I will watch those as well
Once again thanks and keep up with sculpting
No problem ^^ I am happy to help. And as you say, just keep going at it. I´d reckon with a lot of practice you will be amazing! But let it take time, and don't be frustrated if progress isn't coming in a day, it takes time, years. Good luck!
Yesterday i started on a portrait, feedback is very appreciated.
This female head feels nice to me, maybe a little thick where the malar fat connects to the nose.
Looking forward to seeing more.
Current WIP:
This feedback was way more than I ever could hope for, thank you so much!
Regarding my references, I do not have a solid portrait that I am trying to make her look like, maybe that is not so smart? To not have a set reference? But what I looked at most was this piece, http://www.paultosca.com/tt1/tt1_10.jpg made by Paul Tosca, as i find it to be both amazing and inspiring. I also failed to mention that this piece was made for a school assignment, so I had 5 days to do the Highpoly and now I am "done" with the lowpoly and textured it (as the deadline was for a few hours ago). I am going to make a thread for this piece as I would really like to go back to it and maybe use it as a jump-off point for a female samurai portfolio piece. That would also allow me to focus more on the highpoly sculpting and polish that up to a more decent level, and to address some things like eye size and neck anatomy
I am going to post on my new thread the main references that i will be using and I will also share my progress as soon I will have to work on my portfolio for internship applying.
And this is where the lowpoly is at.
I moved on from the face as I would rather use Brads feedback to make my next head even better. So here it is, what I am currently working on. Feedback much appreciated.
I have not been working on this so much as I wanted, I never realized that working at a studio would take this much energy, but finding my energy and working on with this stuff the last two days have been great.
Feedback more than welcome.
And a shot without hair.
I also took some time to create a more interesting version, as that was fun.
Also keyshot is amazing! So much fun using it.
Starting of with a bust I created today, I will aim to try to have more stuff coming out faster than once a year.
C&C more than welcome.
On the latest bust I'd say it's looking pretty good, I'd go with more visible bone landmarks for the face, and rotate the ears outwards as they are too stuck to the skull now.
Also bottom lip crease should dissipate on the sides and nostrils could be rounder (they go up and look a little square).
What age are you aiming for with her?
I am thinking she is around the 26-30 year range, so more mature than a young adult.
I will for the next one try to pronounce the bony landmarks a bit more! Are there any special ones you are thinking about or is it in general that I need to pronounce all the bones a tad more?
And a good call on the ears, I will definitely not do that again unless I find some crazy refs.
And I find the nostril and lips shapes to be a bit challenging and I probably do not spend enough time there, I should focus on that for my next sculpt to up my game there.
Thanks for the crits man!