Update:
Finally finished the animation:
https://www.youtube.com/watch?v=lugPuWeBJZo&feature=youtu.be
This week I started a modern subway station environment project. I had some materials and effects set up first. The particle system is using a texture sheet animation (an ugly one right now). I will continue on building the structure meshes, and it should shape up in few days. I'm thinking of adding some NYC Subway style steel columns.
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Thanks. I will probably change the layout once I finish the meshes. I am aware of the cleanliness, should work on that later. Also, some details on the buildings. They look more lively now.
As you can see, front glass of the machine is flat, and the items in it are not modelled.
[ame]https://www.youtube.com/watch?v=Bx-CrqcixbM[/ame]
[ame]https://www.youtube.com/watch?v=9KN6Q4yVwGo[/ame]
I also used a texture mask to mask out the glass, and used the bump offset node. The heightmap is very rough as you can see, but it works. I generated it in 3ds max using simple meshes, then used render to texture.
You might want to revisit the texture for the bricks that are over the escalators. It looks too obviously tiled.
Might I suggest an inset graphic or something of a similar nature on the sides to add a little identity and pop? They look a bit plain currently. Adding some fun branding graphics might give it some more style and life. (Think how GTAV is literally covered with fun fake ads like Sprunk! e-cola, etc. with their own messaging or how you go into Stop-And-Shop and see giant "BIG SAVINGS!" signs everywhere. Quench your Thirst, Your Lips to Our Juice, ICE COLD, Snack Attack! etc.
Nice work on the architecture so far
Thank, I did redo some of the textures actually. Tilings are less noticeable now.
ID&T logo fit nicely on the wall..
Thanks, no, they are all classic materials, photoshop and UE material editor.
Thanks, I will post more updates soon
Thanks, I am planning to spend some time adjusting the lighting and post effects later. Also; puddles:
Hope this helps push the scene to the next level, definitely has potential.
New trees, falling leaves, dripping water, and more clutter.
Train model is now finished and animated. I will start on the matinee animation soon.
Latest screenshots, video coming soon.