I was following
tutorial how to create curvature map without normal map. I have got a strange result when I apply smart material on my curvature map. Curvature maps looks fine. Does anybody know what I have to tweak to get the right mask near edges? Thank you.
My result:
my curvature map:
Replies
It is a known issue with the developers and they said it will get fixed. In the mean time you should avoid using these sliders and only use sharp, fine and soft.
You can find the full explanation here http://www.polycount.com/forum/showthread.php?t=150785
Also most of the smart materials wont work with curvature map as input because they often make use of medium, large, big and huge sliders. Your best bet is to create you own material, probably like Billy did for his UZI