Hi Polycount,
Right now I'm in the midst of reworking my resume, and then eventually updating my portfolio.
I started with my resume first, and I have a question: As someone who hasn't quite yet landed that job yet in the industry, but has worked on plenty of independent gamedev projects, should I bother to include any "outside of the industry" work experience? For example, both jobs that I've worked to make money so far is completely unrelated to making games (fixing boats, working at a marina), so should I bother to include them on the resume itself? I am a bit conflicted, as in one case it shows you can work for other people under certain conditions; but in another its pretty irrelevant to the games industry... To clarify, these jobs were part time, and not something I did to make a living (I'm just now finishing up my time at community college).
What should I do?
Replies
it got me my first job and the guy hiring me specifically mentioned it as a good thing during the interview plus not many people do it so it makes you stand out and be memorable.
Moving forward, every new job you get in the industry, knock one of the outside industry jobs off your resume.
Least, that's what I did and it seemed to work well for me. But ya, definitely put the paying gigs on their.As said above, it's better than a gap in your resume.
Also, if you`re going for a modelling type job, you can definitely use the working on boats to your advantage. you got an upclose and personal look at how they are built. Seeing the different shapes and stuff like that. Reference!
Thanks again!!