Iclone has a lot of motions that you can edit and even blend them in a motion mixer.
Its easy to edit mocap, blend them and export them to your favorite application. Its also possible to import mocap from other sources like Ipi, brekel and edit them in Iclone. Its one of the reasons I use Iclone. A mini motionbulider. Very versatile.
Here's the enemy orc I created riding on a horse variation. Rigged with human IK in Iclone.
I exported them from Iclone and will render them in another app that has instances so I can render hundreds of riders. The elephant is rigged and animated in another app and will also be instance rendered. The boxes are instances. I will use a mix of Iclone realtime render and traditional raytrace renderer and composite them in the final.
Glad its extended. Its a lot of work to keep track of so many characters.
Here's another way to work with Iclone.
We can use Mixamo Fuse and create a base character and autorig it. Download the fbx.
After modifying it and adding stuff into it, import to 3dxchange and apply one of the presets.
3dxchange is the complementary app to import characters into Iclone.
After watching Game of Thrones and seeing the Whitewalkers fighting John Snow, had some time again to work on this.
I love Iclone!
This shot was done in a couple of hours total. This would have taken a few days before when I didn't have Iclone.
This shot started with modded Avatars from Iclone that was animated and the rider constrained to the horse. Then the bigger Orc was from Mixamo Fuse and imported into Iclone rigged with Human IK which takes a few seconds with its template.
It takes a couple of minutes to export from Iclone to use in another 3d app if you want to render outside of Iclone.
After rendering a couple of passes I comp them together but trying to make the workflow as simple as possible. So I only have an rgb pass, depth pass, smoke.
Here's another trick I adapted from a tutorial with Iclone to create crowd of characters.
This trick I learned from the previz tutorial on how to make a picture tube tv with moving images.
Iclone newbies like me can learn fast with RL's really super training materials.
And its updated almost every week.
I rendered out an animation sequence with transparent background from IClone so I can make a crowd of orcs throwing a spear. I have 3 variations here. The more variations the better. You can also offset the timing.
Spread them out using one sided polygons with that sequence mapped to it.
I have around 12 shots done right now and will do this storyboard for the final shots so hopefully its done by the deadline. :poly142:
Knight leaps from the horse, big orc tries to hit him but knight slashes him then the knight makes has the superpower pose :poly142:
One of the shots done where the hero knight launches from the horse..
Iclone has really good particle and smoke effects that I used in all my shots. Makes the scene have depth. The tonemapping and hdr settings also help to set the mood.
The cloth is really easy to setup as well just add a gradient weightmap its really fast to calculate.
Here's another shot. This is a combination of Iclone realtime render and another app for the crowd sim render. Iclone is metric scale so matching the camera is possible with other 3d appz.
Like I said I'm pretty much a newbie but I used Iclones lipsync in this shot and it went smoothly and was easy to do thanks to this tutorial below.
And the great thing about it is you can export this lipsync into another app as morph animation if you want.
The particles in Iclone are really useful and fast because its realtime.
I use them by making a "smoke" render pass. Making the background color black. I also change the items in the scene to black. The renders will be composited as screen/add mode over the rgb render pass. It adds that extra depth to the scene.
Replies
I'm using nude male iclone as base and horse. Exporting obj from 3dxchange so I can customize them.
Here's the horse cavalry
Each part of the armor was turned into a subprop in 3dx then in Iclone its reparented to the horses bones.
Some more tweaking then I'm done with my "hero" knight.
Iclone has a lot of motions that you can edit and even blend them in a motion mixer.
Its easy to edit mocap, blend them and export them to your favorite application. Its also possible to import mocap from other sources like Ipi, brekel and edit them in Iclone. Its one of the reasons I use Iclone. A mini motionbulider. Very versatile.
Here's the enemy orc I created riding on a horse variation. Rigged with human IK in Iclone.
I exported them from Iclone and will render them in another app that has instances so I can render hundreds of riders. The elephant is rigged and animated in another app and will also be instance rendered. The boxes are instances. I will use a mix of Iclone realtime render and traditional raytrace renderer and composite them in the final.
Drooool
Glad its extended. Its a lot of work to keep track of so many characters.
Here's another way to work with Iclone.
We can use Mixamo Fuse and create a base character and autorig it. Download the fbx.
After modifying it and adding stuff into it, import to 3dxchange and apply one of the presets.
3dxchange is the complementary app to import characters into Iclone.
Working on camera shots,
environment and mood lighting.
Starting some animation. I used the knight provided by RL, too. They have a ton of affordable content in the marketplace.
Iclone has a unique and intuitive way of animating through body puppet.
Its a fast and easy way to animate. I wish other appz have something similar.
Here's some tutorials
[ame]https://www.youtube.com/watch?v=LTPt9HdusMw[/ame]
[ame]https://www.youtube.com/watch?v=SUqB_HRQd7k[/ame]
After watching Game of Thrones and seeing the Whitewalkers fighting John Snow, had some time again to work on this.
I love Iclone!
This shot was done in a couple of hours total. This would have taken a few days before when I didn't have Iclone.
This shot started with modded Avatars from Iclone that was animated and the rider constrained to the horse. Then the bigger Orc was from Mixamo Fuse and imported into Iclone rigged with Human IK which takes a few seconds with its template.
It takes a couple of minutes to export from Iclone to use in another 3d app if you want to render outside of Iclone.
After rendering a couple of passes I comp them together but trying to make the workflow as simple as possible. So I only have an rgb pass, depth pass, smoke.
Some slashing, getting hit, etc. Will edit all these inside Iclone.
A really good tutorial by Master Kai about using the Iclone mocap kinect plugin is right here.
[ame]https://www.youtube.com/watch?v=Q_2N_IthX74[/ame]
Best of luck
Here's another trick I adapted from a tutorial with Iclone to create crowd of characters.
This trick I learned from the previz tutorial on how to make a picture tube tv with moving images.
[ame]https://www.youtube.com/watch?v=7XuUuOeyVGA[/ame]
Around 35 min mark
Iclone newbies like me can learn fast with RL's really super training materials.
And its updated almost every week.
I rendered out an animation sequence with transparent background from IClone so I can make a crowd of orcs throwing a spear. I have 3 variations here. The more variations the better. You can also offset the timing.
Spread them out using one sided polygons with that sequence mapped to it.
I used the "look at" feature in this shot so that the camera follows the rider with a camera shaking as the battle goes on creating that chaotic feel.
Here's a cool tutorial explaining more about cameras in Iclone.
[ame]https://www.youtube.com/watch?v=49DNBjUAIAM[/ame]
I have around 12 shots done right now and will do this storyboard for the final shots so hopefully its done by the deadline. :poly142:
Knight leaps from the horse, big orc tries to hit him but knight slashes him then the knight makes has the superpower pose :poly142:
Iclone has really good particle and smoke effects that I used in all my shots. Makes the scene have depth. The tonemapping and hdr settings also help to set the mood.
The cloth is really easy to setup as well just add a gradient weightmap its really fast to calculate.
Iclone render
And the great thing about it is you can export this lipsync into another app as morph animation if you want.
[ame]https://www.youtube.com/watch?v=DR9ChxwN_68[/ame]
I use them by making a "smoke" render pass. Making the background color black. I also change the items in the scene to black. The renders will be composited as screen/add mode over the rgb render pass. It adds that extra depth to the scene.
Iclone uses glow maps to make things appear to glow. I used the with the eyes.
Here's some Types of Maps you can use in Iclone
http://www.reallusion.com/iclone/help/3dxchange4/pro/Types_of_maps.htm
and a video
[ame]https://www.youtube.com/watch?v=hTsLv-rwxPE[/ame]