I've been wanting to do a slightly more stylized environment than I normally do and practice with a hand-painted style, so I started making this scene, Beast's Room (inspired from Beauty and the Beast). I'm making the environment my own, but still using some general elements like mood and some architecture concepts from the Disney film. Here are my first WIP shots rendered in UE4.
Haven't UV'd or textured the models yet, but did a first-pass on the lighting.
I still want to add open double-doors leading to a balcony on the far wall behind the rose table where the big marble panel is. Gonna start figuring out how stylized I want my painted textures to be, and after that may have to adjust some shapes and proportions on my models to make them feel more cartoony, if the texturing calls for it. I've been pretty excited for this environment, I love Beauty and the Beast 8D
Comments and critique much appreciated!
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Also I noticed the glass shader is refracting too much, for some reason only in the screenshots it shows up really warped and doubles whatever is behind it.
Wood floor-board texture
Comments and critique are much appreciated!
Keep going, subbed n_n
The walls seem a little barren to me, but you've already put a lot of things on it so I can't put my finger on what's giving me that impression.
Do you have ideas for a skybox?
be careful with colour, the west wing is (in stark contrast to the rest of the castle) dreary, grey, bleak. it's designed to be a sort of reflection of the beasts own internal suffering. with the only colour left being his hope (the rose).
It's also supposed to be truly ransacked and neglected, the beast being prone to rage fits and such.
also, i found listening to this on loop helped get me in the mood for Beauty and the Beast while doing some disney work:
[ame]http://www.youtube.com/watch?v=sNHq5jqKvTM[/ame]
almighty_gir Thank you for the reference! I didn't want to copy the Disney movie version exactly though, I was trying to make my own rendition that was less dreary and destroyed. But looking at the clip now, there are some interesting ideas I think would benefit the environment, so I think I will do another pass with more destruction. Thank you so much!
Thank you guys again for all your awesome critiques and comments, they helped a lot!
It could also do with a bit more destruction.
As for the destruction, I had planned to keep it pretty minimal so I could think more about designing my own version of how his room originally looked like. In the movie it's completely destroyed, so I didn't want to just recreate that. I could add in some more ripped cloth and shattered pieces of stuff though! Thank you for the feedback!
The turnaround on this piece seems pretty quick, considering the content. There is a lot more you can do to really push this.
As mentioned before, Beasts chamber is shrouded in mystery, there's a magical element to it, and there should be an overall sense of brooding darkness, a kind of struggle... Beast wants to keep out of the light, and wants to keep himself in misery.
None of that really comes through here, unfortunately.
The lighting in general comes across as very flat, there's no real atmosphere. Nothing really draws the eye either, there are really two focal points you could use (if you're going by the movie). The first is the rose, it really needs to contrast against EVERYTHING in the room and right now it's blending in too easily. The other is the ruined portrait of the prince.
Watch the video i linked again, as soon as the camera moves to inside the room everything loses vibrancy, the saturation is muted, everything is dusty, grey and forgotten with anything colourful being ruined by clawmarks. Until Belle finds the princes portrait, which is saturated and rich by comparison (even though ruined) to everything else in the room. And then you see the glow from the rose, it's powerful enough that from across the room you can't see that it's a rose at all, there's just a pink haze against a backdrop of grey. It's only up close that you see what it truly is.
All of these things are missing. And it's making the piece forgettable, unfortunately.