Hello!
I'd like to post my anatomy studies here, hoping to receive feedback, crits and hopefully improve i'll try to post something every week.
I'll start with the skull, and skull muscles. These are meant to be sketches, not finished highly detailed pieces for now, thank you! :thumbup:
Very good job there! I love the work you made and what I'm going to say is very nit-picky but I can't say anything major.
Maybe some parts of the skeleton are could benefit from adding some organic detail. For example the shin seams a tiny bit too straight, like a tube. There are some forms and curves braking the straightness. The skull maybe has too much clean sharp edges what can make it look spooky. There are other part as well what seems a bit artificial.
really good stuff. some proportions seam a tad of on that asaro head though, nose is very big and the ears are very small.
other then that your accuracy and eye for detail is pretty amazing, everything is really defined and clean.
your renders look great btw, what are they made in?
yea, I'll chime in and say this is all really great. If I would crit anything I would just agree with what Taka007 already said and add that some of your edges look overly sharp and sorta cg if you get what I mean. (like not refined enough for real life) This is a very small detail tho and I'm not even sure its worth worrying about since these are all studies anyway. I think if you keep at it with this you will be extremely knowledgeable in terms of anatomy in no time. Congrats on having the patients for this, not a lot of people do! lol.
Ehy guys thanks a lot for the crits!! I really appreciate, i'll keep an eye on those sharp edges, thank you. @lotet Everything is Maya/Arnold/Zbrush
Thanks again
First cinematic character i finished , could be improved a lot, but i'm happy on how much i learned about every aspect of character creation, done in Maya/Vray/Zbrush mainly
Looks good man. First thing I notice is the pores don't have any direction to them. Checkout some ref on pores the next time you do this. They tend to flow around the face with direction on all people and if you don't do it right it just looks very cg (unrealistic) in my opinion
Thanks a lot man, read only now, in fact this will be just a study so i'll be more careful next time. Thank you. For now i did some more details, i think i'll go for texture and render now
The only thing bothering me is the shader that you're using, at least in the older shots. It's much too shiny and I think it's taking away from your sculpt. The most recent post though looks much better with the subsurface scattering. Just out of curiosity, what are you using to render these? In terms of your skeletal and muscular study, absolutely amazing. Great work
Hey man Thanks a lot for feedback! In terms of Zbrush i use a shiny basic material in order to see forms better, it may be too much for presentation however For render i used bot Vray and Arnold for maya, last one is vray, i was trying it, the skeletal anatomy studies are done in Arnold. Now i switched back to arnold and i think i'll stick with it
Hey guys! I'd like to share a cinematic character i did based on a diablo 3 monk's concept. Software used: Maya, Vray, Zbrush, Mari, Photoshop. Hair were done inside of Xgen for Maya. hope you like it!
Replies
@skodone thank you!
Continuing the skeleton
Maybe some parts of the skeleton are could benefit from adding some organic detail. For example the shin seams a tiny bit too straight, like a tube. There are some forms and curves braking the straightness. The skull maybe has too much clean sharp edges what can make it look spooky. There are other part as well what seems a bit artificial.
Next wip, torso muscles
other then that your accuracy and eye for detail is pretty amazing, everything is really defined and clean.
your renders look great btw, what are they made in?
@lotet Everything is Maya/Arnold/Zbrush
Thanks again
Today's study.
, could be improved a lot, but i'm happy on how much i learned about every aspect of character creation, done in Maya/Vray/Zbrush mainly
In terms of Zbrush i use a shiny basic material in order to see forms better, it may be too much for presentation however
For render i used bot Vray and Arnold for maya, last one is vray, i was trying it, the skeletal anatomy studies are done in Arnold.
Now i switched back to arnold and i think i'll stick with it
WIP Still a lot to do
Software used: Maya, Vray, Zbrush, Mari, Photoshop. Hair were done inside of Xgen for Maya.
hope you like it!