Hey guys! In a demoreel class right now, and this is one of the projects I'm working on. Started last week so I'm a bit past the crit stage for this asset(although they are welcome). Plan to finish in 2 more weeks. Next week being foliage, and the week after being integration into unreal. Risky with how popular Stalenhag is right now, but I think I can pull it off.
Here's the concept
Heres's game res. Tri count is half what the HUD shows(have a cage hidden in a display layer)
Started texturing today.
Thanks for the view! I'll be starting foliage tomorrow. Will post more as more gets done.
cheers
Replies
switched the grass to actual cards now so it can be animated. Didnt have time to set up matinee, but the grass is moving. just world space offset with sin waves.
also moved my materials from substance into unreal as well. they look a bit strange. I have a crit tomorrow so hopefully they will suggest something.
movin along
Tiny details I would tweak: The paint loss in the concept is a bit more strong, I hardly see it in your model (tho I see it in your substance painter preview). Maybe a bit more specular/reflection on the yellow metal? And also, I think the sky can be a gradient from purple (like in the concept) to light blue higher up.
Other than that, I really like it! Good job!
Teacher recommended making the grass more like the concept(thinner) I like it a lot more. Got the groundplane to better integrate with the grass as well. Added some bushes. Going to add more grass types later. Concentrating on the lighting now. Its pretty dark right atm.
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The concept you have choose has pushed more vibrant colors. If you want your scene to look like that image you should push the colors more. Do a backup of your file and do a extremely vibrant version and then start going down.
But I think your current scene is looking good also