Hi everyone! So I have been doing studies on visual styles for a university project. All C&C is Welcome!
I am wondering what people think about including them into my portfolio? Are these type of studies relevant to an employer?
Thanks Danny!
Borderlands - Emulation Style
This is my "Borderlands" Study. I used the Borderlands Art dump as reference and I tried to emulate the style as much as I could. I used a Normal Map and I hand-painted the texture.
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Mirror's Edge - Realistic Style
From my research I have found that the developers tried to make the visuals of "Mirror's Edge" as clean and simple as possible. So for the purposes of my Realistic Style I decided to add dirt and rust to make it more interesting. I used Substance Painter and this is one of my first time using PBR texturing.
MadWorld - Abstract Study
For this study I was not able to find much information about Platinum game's workflow. So I tried my best to examine the game's environment and assets to recreate it.
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I am wondering what people think about including them into my portfolio? Are these type of studies relevant to an employer?
Thanks Danny!
I think the normal map for rust and dirt is quite strong, especially for the world of mirror's edge. That locker was actually used for another project as well that is quite dirty, this is way I decided to use so much dirt.
http://www.polycount.com/forum/showthread.php?t=151184
I am starting the think the whole scene may be to dirty...
I am going to look at toning it down in substance painter. Thanks again.