it's likely a result of the automatic triangulation when you baked being different than the triangulation here. That is probably the case.
Ah, I see. Thank you LMP. I fixed the errors using the 'Turn to Poly' modifier and setting the limit to 3 before baking the normals. And now I'm running into tons of threads that speak of the same issue now that I am using the term 'triangulation' error.
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Ah, I see. Thank you LMP. I fixed the errors using the 'Turn to Poly' modifier and setting the limit to 3 before baking the normals. And now I'm running into tons of threads that speak of the same issue now that I am using the term 'triangulation' error.
Thanks!