Home 3D Art Showcase & Critiques

Hazmat Soldier (WIP)

Hey guys, I'm working on this character and I would like some critique in order to push this guy a little further.


General work flow was making a simple base mesh out in maya and then sculpting and detail in Zbrush. Afterwards, it was simply masking and extracting the pieces out. Little bit of retopo done on the helm for the hard surface feel.
Sign In or Register to comment.