FourtyNights wrote: » I know nothing about accuracy of parts and their proportions with modeling guns, but I think you've got a decent high poly render... ...but that's just a HP render. So, the next step is a game resolution low poly and textures for real-time rendering, right?
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...but that's just a HP render. So, the next step is a game resolution low poly and textures for real-time rendering, right?
No, that was just a high poly and render practice, glad you like it