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Hangar_03 [UE4]

polycounter lvl 12
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vemadesign polycounter lvl 12
Hi everyone, here is my latest work I did in Unreal 4. Took about 2 weeks in my spare time to build everything. I used Blender and Quixel suite. I didn't really have time to make WIP thread for this one, but, hopefully next one I do will have a WIP. There are about 45 more images of this on my website so check those out, too. :) Thanks for looking. C&C welcome!

UE4_Hangar_02_zpsgxstq1om.png

UE4_Hangar_08_zpshac7ekvn.png

UE4_Hangar_07_zps1czx9c1x.png

UE4_Hangar_19_zpsiijymbeh.png

ue4-hangar-06_zpsq2pd1pb2.jpg

:thumbup:

Replies

  • locater16
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    locater16 polycounter lvl 8
    Ok, this shot has the ground looking very weird. Is it supposed to be wet? Slightly wet? It's not a puddle... but, it looks way too noisy is the pint

    UE4_Hangar_07_zps1czx9c1x.png

    But otherwise... uhhhh... wow. Yeah. More please :poly121:
  • vemadesign
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    vemadesign polycounter lvl 12
    Thanks! yes, its supposed to be wet, I think it might be normal map from concrete that's making it look noisy. I will investigate. :)
  • Nathan3D
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    Nathan3D polycounter lvl 7
    Don't know if you know but you should try the high res image capture if your putting these on your website, instead of what looks like a print screen job? Just click the arrow at the top left and hit high res screenshot :) just a suggestion. Good work though looks good Apart from maybe the last picture the piller type objects look very repetitive, you can notice the folds at the top being repeated I think. Maybe it's just me haha.
  • vemadesign
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    vemadesign polycounter lvl 12
    Yes, I know about it I just couldn't find where UE4 stores the screenshots to. haha. not sure why images here are so small. my website has much larger sized images. Thanks! yea, those pillars are just one that I duplicated so it may be a bit repetitive. :)
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