Hello everyone,
I have a big problem with several objects exported from zbrush to Maya.
When I import the obj or fbx, there's no problem, but when I save the scene then I try to close and re-open the scene, here is the object :
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What is that ?!
My UVs are unwrapped on the object :
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I also tried to change the material, but it's the same.
The problem is visible in viewport AND render.
I have to re-import my object each time I re-open the scene...
Someone has met the same problem ?
Replies
Thank you, it works fine. Also, I was wondering why all edges are "cut" in UVs during FBX export in zBrush ? Is there any way to prevent this ?