Greetings All
I've become interested with Game environments, I'm using Blender 2.74 I don't think this matters regarding what engine you use.
I would like to know how you go about Optimizing textures for games please, I've tried the baking maps/textures/UV maps on to one image 2048 ect... but getting poor results not as vibrant as the individual model.
Welcome any help on this as fully new to the gaming world and hope to build some impressive photo realistic Environments
Kind Regards
Gav
Replies
Please Advise
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/v/t1.0-9/11205512_10205189379268502_899547772884854887_n.jpg?oh=e6178e32dbcc387902805312ab061eeb&oe=55D2DDBB&__gda__=1440122321_54b601ed028b29910bb98b09070dddd7
If it's PBR with a strong material editor like Unreal Engine 4, there's so many ways to reduce the texture size and memory it's daunting for tech artists.
But for Unity and such, it might be interesting to look at mobile games optimizations, as their method is very similar.
Keep reading that i need to optimize my textures to the objects this is where i'm hitting a wall
Sorry if im sounding thick if I was in normal MAX3d/Autocad/Blender doing construction Concepts we don't have to worry regarding Optimizing textures as the GPU handles everything
We need more information. Can you post texture sheets, the object's UVs, information about what game engine you've got it in, etc.?
I was told to use Unreal and found the FBX exporter from blender is very poor so re mastering in Max3d then Export to unreal, At the moment just learning the basics and this optimizing textures for game is the only wall i'm hitting
Thanks again all for help
https://drive.google.com/file/d/0B9UoRx4Gjj19NkxITlRaQkpYbHc/view?usp=sharing
If you want to pack multiple textures into one sheet, you need to create the sheet manually.
We have tips here
http://wiki.polycount.com/wiki/Modular_environments
http://wiki.polycount.com/wiki/Texture_atlas