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Optimization of textures

Greetings All

I've become interested with Game environments, I'm using Blender 2.74 I don't think this matters regarding what engine you use.
I would like to know how you go about Optimizing textures for games please, I've tried the baking maps/textures/UV maps on to one image 2048 ect... but getting poor results not as vibrant as the individual model.

Welcome any help on this as fully new to the gaming world and hope to build some impressive photo realistic Environments

Kind Regards

Gav

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