heya, i need to grab that 1.7 build of shell mod, i replied to the gum road update email. think it went strait to your gmail, not sure if your getting it or not.... can you or anyone else here share the latest build with me pleasy. i do have receipts or whatever for my purchase if needed. also finally installed the prime gen,,,great work on that one.
aaa, i love it! The profile editor is great to work with.
One thing bugs me, and I know this is mostly a Maya thing. The Offset Z defaults with a cap of 1, but I need say 30 to start with, so I type it in. But now that's a little big, so I'd like to slide down to 25ish and see how that looks. But the slider starts acting really glitchy once I get there, then the slider re-calibrates itself for a smaller ceiling, and starts jumping around between 2 - 7 -20 with only a little mouse movement.
aaa, i love it! The profile editor is great to work with.
One thing bugs me, and I know this is mostly a Maya thing. The Offset Z defaults with a cap of 1, but I need say 30 to start with, so I type it in. But now that's a little big, so I'd like to slide down to 25ish and see how that looks. But the slider starts acting really glitchy once I get there, then the slider re-calibrates itself for a smaller ceiling, and starts jumping around between 2 - 7 -20 with only a little mouse movement.
Yeah that is an annoying thing with sliders in Maya. The thing is, it's hard to set a default cap value, cause everyone uses a different size or unit settings in Maya. As a workaround, what you can do is switch to a different node/tab than switch back and maya will re calibrate the ceiling to your current settings. Or at least tries.
I'll update with my review, and suggestions, if you're open to suggestions ?
Here are two objects created with ShellMod 2.0, the tool is great, the design is perfect, speed is excellent. I have dig a little further into the tool, I may want to use it on non-planer objects etc
I'll update with my review, and suggestions, if you're open to suggestions ?
Here are two objects created with ShellMod 2.0, the tool is great, the design is perfect, speed is excellent. I have dig a little further into the tool, I may want to use it on non-planer objects etc
Sure would be happy to hear how we could improve it
Thanks for the suggestion kidintwo3. Something else I noticed, or failed to notice? Is there an easy way to "apply" shellMod to the output object? It could get tiresome to keep jumping into draw settings to make the output model selectable for continuing work.
Thanks for the suggestion kidintwo3. Something else I noticed, or failed to notice? Is there an easy way to "apply" shellMod to the output object? It could get tiresome to keep jumping into draw settings to make the output model selectable for continuing work.
Check the tutorial if you haven't. I talk about that at the end briefly:
Awesome update, with shell v2. playing around with it now. Thanks Edit1: Holy smokes this is freaking amazing, soon I started extruding. Shiz got real. This is amazing I am going to show my students. Keep up the fantastic work!
Wow, that's a really old release I'll have to look into it if there's any difference in the API. But if it works I don`t see any reason why not. Do people still use that ?
Yeah it's old, but still gold to me. Especially regarding performances and stability in general on my projects. No idea if a lot of people are still on it, but that's my case. If it's too much work I understand, but I wanted to ask to be sure.
Hey everyone, there is some technical difficulties with the Gumroad
site. Until it's fixed send an e-mail to casecreativevfx@gmail.com if
you need any assistance / re-download of previous purchases!
I asked about it at the beginning of January on the creative case facebook page, and he said "Its down for some technical reasons at the moment. But should be up eventually. There are some changes on the way. Plugins might become free. I'll update the page accordingly once it settled". He's probably got other shit going on I guess.
maybe, kidintwo3's company stop him to sell this plugin, because this
plugin is developed during working hours, this is a "company property".
not just this plugin, a few plugins developed by kidintow3 are
disappeared from the gumroad.
bad english, bad english, i hope you understand what i said.
Hey Guys. Sorry for the long delay. Just a little bit more patience. The store should be back up from early next month... I'll make sure to give out some free plugins, in favor of the extended wait period. Thanks for your patience!
Hi, I tried to purchase it but it tells me the product is no longer for sale ? Could you let me know if there is another way to purchase your awesome tool .
Replies
Here is the direct link : Youtube link
Did you contact the author to report the crash, he may patch it up ?
https://janosh.carbonmade.com/
ShellMod 2.0 is on its way
[vv]141424223[/vv]
Check it out if you haven't already:
https://gumroad.com/l/shellmodv2
One thing bugs me, and I know this is mostly a Maya thing. The Offset Z defaults with a cap of 1, but I need say 30 to start with, so I type it in. But now that's a little big, so I'd like to slide down to 25ish and see how that looks. But the slider starts acting really glitchy once I get there, then the slider re-calibrates itself for a smaller ceiling, and starts jumping around between 2 - 7 -20 with only a little mouse movement.
Yeah that is an annoying thing with sliders in Maya. The thing is, it's hard to set a default cap value, cause everyone uses a different size or unit settings in Maya. As a workaround, what you can do is switch to a different node/tab than switch back and maya will re calibrate the ceiling to your current settings. Or at least tries.
I'll update with my review, and suggestions, if you're open to suggestions ?
Here are two objects created with ShellMod 2.0, the tool is great, the design is perfect, speed is excellent. I have dig a little further into the tool, I may want to use it on non-planer objects etc
Sure would be happy to hear how we could improve it
Check the tutorial if you haven't. I talk about that at the end briefly:
https://vimeo.com/143251689
But in short just select your "work" mesh and hit delete and it will "apply" the shellmod.
ShellMod v2.01 update patch is out.
Download it now (If you you bought it already) on the Gumroad page.
See what's new in this patch. There is even some modeling tips and tricks in the video
Edit1: Holy smokes this is freaking amazing, soon I started extruding. Shiz got real. This is amazing I am going to show my students.
Keep up the fantastic work!
New version looks great, nice work!
Wow, that's a really old release
I'll have to look into it if there's any difference in the API. But if it works I don`t see any reason why not. Do people still use that ?
Trying to buy the script but I can't find a way to but it or primgen anywhere
bad english, bad english, i hope you understand what i said.
Thanks,
Juan
Couldn't buy it though, says product not for sale.
https://vimeo.com/165752648
https://vimeo.com/165762577
Greets,
CC
Puncher
It's for punching holes with one click. Give it a try