I've been playing around with
DebrisMaker2 for a while and i'm quite happy with the results i'm having. However, the generated meshes are pretty high-poly and i was wondering if there's a good tool for automatically generating low-poly meshes from a high-poly one, and generating the normal map for it. Autobaker, to be honest.
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I had nice results with it. As for the autobake maybe take a closer look at Ndo2 (Quixel) maybe ? http://quixel.se/