Hi you all,
I have started doing my first Portfolio piece.
I have done my HP and will now start modeling the LP.
Every two days iI want to give an update on my work.
I hope I can get some feedback of you all
here is my highpoly......
Cheers
Evil_Fischi
Replies
So far it looks fine, but I'd like to see a closer view of the stock. (Esp. the hinge) It looks kinda odd / off.
Cheers
i made one of these recently, and ive noticed a couple of things.
1. front sight shape is wrong, yours is fairly blocky. it also has a lot more detail in the post of it that attaches it to the barrel.
2. flash hider is wrong, yours lacks the holes and grooves in it.
3. your upper reciever looks weirdly tall. not sure if thats just the angle though.
4. stock shape and joint is missing a bit of detail, such as the hole at the back. its difficult to get clean geo there, so be wary! take a look at some closer references of the rear folding joint, its a difficult shape to nail down.
5. no rear sight, id add this as it breaks up the main forms of the reciever and makes it a little more interesting visually. you are also missing the Charging handle.
also, can we get a look at the other side? just some other angles would be very helpful for crit. study references very closely, its the best way to improve a model.
but good start, keep going and itll end up looking great!
I hope they are better....
@woot: the flashhider is supposed to be a silencer. In Battlefield it is called the R2 but i couldn't find more detailed references for it.
On the other side i will need the magrelease mechanism (i think its supposed to do that)
thank you all for your feedback
greetings
Fischi
Try keeping the edges consistence, Especially on the smaller parts, like bolts and screws, those needs more soften edges to bake down better.
Aber das machst du gut Dario!
As others have said, watch your edges. Try and keep them soft + consistent. The model is decent, but as it stands right now, those edges aren't going to bake well. Something like this
I had not much time to work on the SCAR but now I have a problem with my bakes.
I get this weird line:
I created the Lowpoly in Max but exportet it to 3dCoat to unwrap and pack the uvs.
After this I reimported it to Max and there were some shadingissues. I have resetted the normals and stuff.
On the Lowpoly the smoothinggroups are assigned and I have tried everything to fix it, but can't find a solution.
cheers,
Evilf_Fischi
1. to see if the Padding is enough?
2. if the UV island are rotated the same way?
3. If the edges are acctually connected (open up your Unwrapp modifier and check that it's not green)
See you tomorrow!
yes they are all on one uv island.
The edgepadding is at 64 i think and the resolution is i think 8k
Id suggest exporting it to xnormal with a projection cage and bake them out there.
btw, I´d love to make a Scar, too : )
I also used a cage but the problem still existed.
@C86G i can render a bigger picture when i'm home again
If you need some references i can give you some, but there are plenty on the internet