Hello , i`m relatively new to Ddo , i was texturing my latest character and encountered some problems with the exported textures.
I`m pretty sure i`m doing something wrong ,but couldn't find out what.
Here is my question : the metal texture looks pretty good in 3do viewer but when i export it an load it in marmoset it looks completely different.
I have tried several times with different options, i used the metalness attribute also without metalness, the result is the same, i lose the detail in the leather portion and the metal looks way different.
Any ideas?Thanks!
Replies
http://www.polycount.com/forum/showthread.php?t=151674
Marmoset ggx gloss curve originally mentioned here:
http://www.polycount.com/forum/showthread.php?t=138666
Keep in mind, if you are relying on flattened, exported tgas that are using a calibration export profile, ddo might apply curves/adjustments to them ON EXPORT in an attempt to match your desired viewport ( in this case marmoset). Unfortunately, I found that ddo's auto export curves it applies for Marmoset Toolbag 2 are pretty inaccurate and cause more issues than resolve.
The conclusion was to add my own custom curves via a custom export profile until this is fixed in an update.
This is just my 2 cents, I'm by no means part of quixel staff.
I think the most reliable way to use ddo is to use 3do only for colour id stuff and use the one click export and do all your viewing inside tb2. It's a bit slower, but not by much. I haven't tried cross-app link in awhile though.
I hope the devs fix this sooner.
Also my last question so far is how you make the cross app thing work?
When i use it all it does is exporting the maps and a shader, it does not transfer it automatically to the scene like in the videos.
Possibly another glitch, or i`m messing it up?
Thanks for your answers again
Flioink have you got it all sorted out now?
Regarding how the cross app should work, lets take Toolbag 2 for instance. You hit the cross app mode button, select toolbag from the list of apps and the calibration profile you want to use, Hit "link apps." Toolbag should now appear and a browser window containing the toolbag scene, all you need to do then is drag the file in to toolbag 2 and you should be all set!
Let me know if there is anything else!
Really nice helmet btw, hope there is an entire spanish soldier to go with it
I tested a few times myself and it appears the folder doesn´t pop up every time for me either, so I´ll add this as a bug to the dev-team, thanks a lot for reporting this!