Hey guys, I only started using Substance recently and came across something that is confusing me.
In this little test I have created a 'Gradient Linear' to simulate the input of an angled 'Height Map'. I would expect this to create a gradient normal map. But its coming through flat...
Anyone got any ideas?
Replies
I also see you are blending a flat normal with the result of the normal node to get rid of the alpha, a cleaner approach would be to use a levels node, select the alpha channel, and then levels_out_low (black arrow lower left) all the way to the right or set to one if you use value inputs.