Hey everyone,
I was testing a render in marmoset and added two objects at the scene, the main mesh is the crossbow as shown on the image below, however I added a second mesh which is a marble table with a high gloss value to show the crossbow's reflection on the table's surface but the reflections on the marble table didn't somehow have a real time reflection of the crossbow(?) and showed a somehow reflection of an inverted normal of the crossbow.
This also happens on other parts of the xbow's mesh (ie. the stock and under certain parts of the trigger). On the render menu in marmo I have turned on local reflections and high res shadows and still ending up with the same results, any ideas why?
Replies
It's just a limitation of the technique.
Zooming in or out won't affect that much, it still can't show reflections for any surface that points away from the camera or that is behind another object from the camera's point of view.
It takes some getting used to, but most of the time, it works fantastically, and very convincingly.