Hi everybody! I'm a recent graduate from the US. I'm working on cutting my reel together, and would love some comments / critiques on what I have currently.
[ame]
https://www.youtube.com/watch?v=hPfrCrdOak4[/ame]
Breakdown:
- 3D scene: Responsible for all aspects.
- Character Animation: Responsible for animation
- 3D level set: Responsible for all aspects.
- Mammoth Animation: Responsible for Rigging and Animation.
- Character Animation: Responsible for Rigging and Animation.
- Turtle Animation: Responsible for Rigging and Animation.
Replies
-Are you going for a generalist position or an animator position? It seems like you have more animation than modeling, and would suggest putting the modeling at the end of your reel, not the start.
-The mammoth "jump" kind of ruins that piece. If possible, go back and polish that more. It's really quick and doesnt show much weight.
-Ditch the controls on the last few pieces. They take away from your animation. If you have them on to show that you rigged it, create a separate section of your reel that shows a rig you did. Fraps you playing around with the rig, showing deformation and the different features you have incorporated.
-the music. Not a fan of it. You chose a piece that takes a bit to ramp up, so once it does ramp up, it suddenly stops. The music definitely made me think the reel would be longer than it is.
-title cards. Extend the one at the end, and put one at the start of your reel as well. 3 seconds at the start, 3-5 at the end.
I rearranged the animation to the front, and added a title card to the beginning.
I also added some FRAPS shots of playing with the rigs.
The music was switched out, and I think it works better.
[ame]https://www.youtube.com/watch?v=yw5_Mfslges[/ame]
keep it up!