Hello everyone!
It's my second year as a 3D animation student and I'm attempting to create my first fully textured high poly character!
So, this guys is/was a normal guy at some point but started mutating for some reasons.
Since the story takes place during the middle age people were not very understanding and the inquisition decided to chain him, torture him and finally, has they couldn't get any explanation for his mutation they decided to execute him.
Long story short the execution didn't go very well and our "hero" managed to escape , stealing the executor's axe.
I still have a lot to do and I would love some critics/advices!
Thanks!
Replies
If I were you I would make all of the horns separate objects so that they skin can actually be modeled AROUND the horn and show a nice crevice.
Keep up the good work!
Revocare : I aggree the axe could use some sharpening and I'll fix that arm right away!
Nickcomeau: I didn't really spend much time on the fabrics yet but they sure need some work and I'll follow your advice for the horns.Thanks!
Here is some of my recent progress
I tried to fix every issues mentionned in the comment but I still have work to do!
So as usual critics and advices are much needed!
Thanks!
I didn't really work much on the axe yet but I was thinking of a rusty,damaged kinda metal.
For the pants I totally agree! Gotta soften those up!
Here's an update of what I did recently:
I tried to make the pants look softer, I changed the axe a little and overall I changed/fixed a lot of little things.
I'm planning to start painting soon but I would love some advice and critics first!
Thanks!
Very nice sculpt you have there so far! Really digging the design
There are still some things that you could improve though. The palms of the hands (especially the right hand) looks unfinished and with no detail (like wrinkles). I am personally usually lazy when it come to hands as they are my least favorite part to sculpt, so I can understand if you're feeling the same about hands, but it's still important that the hands still match the level of detail that the rest of the sculpt has
Another thing that you could improve in my opinion are the pants. You have the main forms of the pants done well so it's just the cloth wrinkles that needs more work imo. I could suggest using the Slash3 brush fo that. By taking down the intensity to about 20 and using a fairly large brush size, with Zadd and Zsub modes gave me a really nice effect for making cloth wrikles
Last but not least, I think that the shape of the front armor plates on the lower legs brings down the whole silhouette of your character a bit, atleast in the front view. By narrowing the width of the armor plates around the area where the ankles are and then making it wider where the upper calfs are it would make your character appear more "v taper" which would make the silhouette more appealing
Last thing that also caught my eye were the feet. I can't really tell how their shape looks without the side view, but from what I can see I think you could also improve them a bit (make them a bit bigger maybe?).
Apart from those small things that can very easily be fixed, everything else looks great! Keep up the good work!
I have to admit that I kinda ignored the hands until the last moment
Regarding the pants I'm gonna try your technique then!
The feet and leg armor will be fixed right away! I agree they need some changes
Again thanks for the kind words!
Going right back at it!
More update here!
I changed the leg plate's shape and added some stuff on it because it looked kinda boring before..
I tried to improve the pants according to what was said
So from now I'll start polypainting! (there will probably be some changes/add along the way though:p )
Thanks for reading!
Good luck with polypainting and keep updating your progress!
After a looong hiatus due to some school projects I had to work,( some cartoony/pixar style character that I might upload one day:p) I will finally continue my mutant and give him some color!
I'm also planning to animate him at some point though that might take a while too..
Here is my progress on the polypaint!
I went for a green/dead kinda theme and I'm thinking about adding much more blood or not to give him a berzerker/desperate beast feeling.
Let me know what you think!
Blood'n stuff
In my opinion, you should exaggerate his "deformed" body parts to push his silouhette and make him more interesting.
Keep it up!
Crazy_pixel- I agree with you but I'm a little worried that if I exaggerate it too much the animation part will be too difficult ( I'm pretty much a beginner when it comes to rigging and animating ) so I might do 2 version a normal one and more deformed one anyway thanks for the advice!