Hello everyone! I'm working on my first portfolio piece. It's a small sceen build in Unreal Engine 4. It shows recently buried human, who is trying to escape from his grave. It's set in 18th century. I'm working on it for about a week, so it's heavy work in progress. I decided to do something smaller, because I'm not able to finish something because of it's scale. I'm trying to push my skills in sculpting. Here are the screenshots:
ORIGINAL:
LATEST:
WIP Hand sculpt:
Replies
This is my concept/painover of final scene:
My current progress:
I would also revisit your grass. The blades are the same height with about the same amount of separation between each blade of grass. All of the grass blades are almost pointing straight up.
Giving the grass some bend and more variation should help quite a bit.
Also, not a huge fan of it just trailing off into space, I think it would be nice it you filled the whole image and maybe added a headstone or two or three around this one, really try to tell a story here, that's what is going to sell this IMO.
I'm not sure how to make that small piles of dirt next to the grave. I'll probably make it by mapping decal to mesh.
I did some tests with pile of dirt mesh. It turned out well, so I'll make usable version of it (I did it in Blender). I also finished low-poly hand mesh, but I have some issues when using my skin material. I want green tint to the skin, but then the material makes subsurface scattering pink.