Hi I created this image base on an image I saw here on polycount but I want to make deviate from the original so I am gonna ask you guys on how I can improve my work:) thanks in advance! yeah.. it's still WIP :P
Hmmm, there is shit tone of work to do here. First of all is it marmoset ?
The rocks: Its looks like you've made one rock, and you copied it over and over. No texture or color variation. They are flat. Its not only on normal map side.
Third, and most important: some point of interest. For now, the point of my interest is background :P DoF that you have on further terrain could be removed. DoF is being used on great distances, mostly.
Replies
The rocks: Its looks like you've made one rock, and you copied it over and over. No texture or color variation. They are flat. Its not only on normal map side.
http://www.cgtextures.com/texview.php?id=52898&PHPSESSID=v2a9k4njqguljqoars2bku6kq2
Some green, maybe even via vertex paint. Just dont put grey alone in there. I cant find better pic right now.
Grass is too damn dark. And its sticking out of terrain. Try to set normals of the plane in your 3d application to "up".
[ame]https://www.youtube.com/watch?v=_kONIPr_gBM[/ame]
But albedo/diffuse must be brighter.
Third, and most important: some point of interest. For now, the point of my interest is background :P DoF that you have on further terrain could be removed. DoF is being used on great distances, mostly.
Subbed. Lets see where you can drive this.