Hey this model is a character i had to make for my university work and would love feedback on what could be done to make it better. I know about the planes that are next to the hair, i need to get the alpha channels working on it. There is also the shoe which needs the faces flipped and the connection on the neck to the body is rough.
Thanks Rowan
Replies
What reference were you using to model her?
In terms of anatomy a lot is off here. Just on her face:
- Eyes should be in the middle of her head.
- Tip of the nose approximately half way between chin and eyes.
- Centre of mouth approximately half way between nose and chin.
She doesn't appear to have any real cheekboxes. Lip shape is off too.
Not the best image but it illustrates my point:
A person's height is usually about 7-8x the length of their head - so you're not doing too bad on that front.
Her breasts look off. Remember that essentially they are a mass, and gravity will act on them; pulling them down. If you look at a woman's chest side-on the breast shape is more like a tear drop than a sphere.
Her shoulder joints look a bit like an old action figure's. Remember that everything connects together by muscle and tendons and that there are no sharp cut-offs in the body really. :P
Sorry to be a bit brutal but it's important to highlight stuff. Focus your time on anatomical studies!
Get a bunch of reference together, photoshop it all together and post it up, and we'll help you go from there
Also, since you're not sculpting the character yet, learn topology. It goes hands in hands with anatomy knowledge.