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Portfolio Feedback - CartyArty.com

Carter
polycounter lvl 12
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Carter polycounter lvl 12
Hey Guys,

I've finally updated my long dead site and would love any feedback you could give on the work, site layout or CV

My site - CartyArty.com

Thanks!

Replies

  • Jcools
    I'd put smaller res images that link to the high res ones everywhere you have them. Takes too long to look at each one because of the load time
  • tahakitan
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    tahakitan polycounter lvl 9
    cool stuff. can't find anything wrong with your site. your stuff is good to.
  • Christian Nordgren
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    Christian Nordgren polycounter lvl 11
    restricted access? either you show stuff or you don't

    I think some of your assets are a bit flat but overall looks good!

    Do you really want your substance materials be as one of the top showcases?
    seems like your power plant or reservoir are better or intresting
  • Carter
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    Carter polycounter lvl 12
    Thanks for the feedback guys! Will use smaller res images for the main project pages - I'm actually using the full size 1080 shots just scaled down to 1200 my internet connection was the only thing I could test load times but I don't want people sitting around waiting for the smaller images to load.
    Will ask if I can show some stuff from Hollowpoint in the meantime and move the power plant and reservoir pieces above the substance stuff and remove the final substance shot as I've been told elsewhere its pooh : o
  • DavidLindh
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    DavidLindh polycounter lvl 3
    I think it looks good. Simple to navigate and a lot of focus on your images.
    But there are two things:

    1. You could create a header image at the top like the links for your projects, instead of the text you have now.
    2. There is no margins for the text elements. Group the title and the titleSubname and add some distance to Goals.

    Modified some css in the inspector ( see attachment ), but you should code this in to your existing classes:
    #header {
      padding: 10px 0 !important;
    }
    #header h2 {
      margin: 0 20px;
    }
    
    .contract {
      margin-bottom: 30px;
    }
    .contract h1 {
      margin: 20px 20px 0;
    }
    .contract h2 {
      margin: 0 20px;
    }
    
    p.TitleRole {
      margin: 10px 20px;
    }
    
  • Shrike
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    Shrike interpolator
    looks good, one thing that stressing me out a bit is the size of the preview image , or more the text. Makes it hard to read. Also the 2 gray backgrounds from the robot and substance hurt the frontpage and grey is never nice. Then that water on the coolant is very distracting and dosnt look right. Water IOR is 1.3 so try using some stronger fresnel on it or think about cutting it, you very clearly see that its just a plane at the intersections, would require some advanced shader stuff to look good I suppose
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