Recently got inspired to do a Twin Peaks themed environment, as I had been watching the original series on Netflix and the new season was announced. Things I am trying to focus on in this project include:
-PBR pipeline for assets/textures
-UE4 workflow and scene lighting
Here are some of the concept images from the show I was drawing from:
I've taken a first pass at the assets and textures, and setting them up in UE4. I still feel like the lighting is pretty weak. I am looking for any crits that can help me bump this little scene up to the next level.