From time to time I try to check out other 3D software to see how the market is going. This morning I stumbled on DAZ3D, and because of Google's magic tracking cookies...now my Facebook feeds are festooned with ads for.."3D models."
So, what the hell, huh? Who actually uses this stuff. What's it for? How do they make money? Right now I'm just assuming it's used to 3D print sex dolls...or something more creepy than I can come up with.
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Pretty sure they have nice meshes, but it's rendering of the people meshespales in comparison to good texture work and current game engines.
Once I tried to search DA for "dungeon" references, you know, like Diablo catacombs and alike. Never again, thanks daz3d.
[ame="https://www.youtube.com/watch?v=qllXwbrKgXc"]https://www.youtube.com/watch?v=qllXwbrKgXc[/ame]
But yeah its mostly used for trash deviant art.
Marek okon uses it .
https://www.artstation.com/artwork/under-control
They also have some interesting muscle maps that are great reference on the cheap.
Its a great way for non-creatives and creatives to block out a character idea really quick too.
Another way of looking at the app is comparing it to all those fancy Skyrim screenshots, or people who take photos of their miniatures/trainsets/dolls/whatever. It's aimed mostly at people who don't really "do" 3d a way to do 3d. (or even those dj/musician folk who just mix premade loops)
I use DAZ these days as an art reference in combination with photo references when sculpting in zbrush. I have the app on a separate screen and rotating a figure around to study it is a real help. The figures are scanned models so they are pretty accurate in an idealized sort of way.
The market has been flooded with pretty bad poser and daz stuff but if you look at the headline illustrations made with the software that accompany the successive versions a really good illustrator can make something brilliant with it.
Don't use DAZ in production. Everyone can tell. The models look rather uncanny in an unsettling way. For 3d block-ins for concept art, that's totally fine and probably a huge time saver. Otherwise it's really just a tool for hobbyists.
Yeah, i was doing NPR stylisation. So, instead of 2d spritework, i did certains poses and then made transparent renders with 0/30/45/60/90 degree rotation as it's needed for Doom engine. Hope you get the idea.
As for more... classic use of DAZ. I'm perfectly ok with idea of "virtual photography". Just like whatever people do in Garry's Mod or Source Film Maker. Though from what i seen, usually best results come from people who were doing IRL photography for years so they know how to make good composition, lighting, etc.
It would be really good for porn though